- Home
- Ship of Magic
Page 82
Page 82
“That's likely so,” Sorcor agreed after a moment's pondering. “So. How do we get them to listen to us?”
Finally. The question he had been leading him to ask. Kennit came swiftly back to the table. He forced himself to pause for the drama of the moment. He set his own glass down, and uncorked the bottle. He refilled Sorcor's glass, and added a dollop to his own nearly full glass. “We make them believe we can do the impossible. By doing things all others deem impossible. Such as, say, capturing a liveship and using it as our main vessel.”
Sorcor scowled at him. “Kennit, old friend, that's crazy. No wooden ship can capture a liveship. They're too fleet. I've heard tell that the ship herself can scent a passage through a channel, and cry it to her steersman. And that they can feel the luff of the wind, and catch and use a breath of air that wouldn't budge another ship. Besides, even if we did fall upon one and manage to kill off her crew, the ship itself would be no good to us. They'll only sail for their own family members. Anyone else, they turn on. The ship would run herself aground, or onto the rocks, or just turn turtle on us. Look at that death ship, what was his name? The one that went mad and turned on his own family and crew? He rolled and took all hands with him. Not once, but three times, or so I've heard. And the last time they found him, he was floating upside down in the mouth of Bingtown harbor itself. Some say the ghost crew brought him home, others that he came back to show them Traders what he'd done. They dragged him out and beached him, and there he's been ever since. Pariah. That was his name. The Pariah.'”
“The Paragon” Kennit corrected him with wry amusement. “His name was the Paragon, though even his own family have taken to calling him the Pariah. Yes, I've heard all the old myths and legends about liveships, Sorcor. But that's what they are. Myths and legends. I believe a liveship could be taken and could be used. And if the heart of the ship could be won over, you'd have a vessel for piracy that no other ship could stand against. It's true, what you say about the currents and winds and liveships. True, also, that they can sense a serpent long before a man can spot him, and cry it out to the archers to be ready. A liveship would be the perfect vessel for piracy. And for charting out new passages through the Pirate Isles, or balding serpents. I'm not saying we should forsake all else and go hunting a liveship. I'm just saying that if one comes our way, instead of saying there's no use in pursing it, let's give it a chase. If we win it, we win it. If not, well, plenty of other ships get away from us. We'll have lost no more than we had before.”
“Why a liveship?” Sorcor asked bewilderedly. “I don't get it.”
“I ... want one. That's why.”
“Well, then. I'll tell you what I want.” For some odd reason, Sorcor thought they were striking a bargain. “I'll go along with it,” he conceded grudgingly. “We'll chase liveships when we see them, though I don't see much use to it. Not that I'll admit that to the men. In front of the men, I'll be as hot to go after them as a hound on a scent. But you make me this balance. For every liveship we chase, we go after the next slaver we smell. And we board them, and throw the crew to the serpents, and see the slaves safe back to a town. No offense to your judgment, Cap'n, but I think that if we stop enough slavers and do away with the crews, we'll gain the respect of the others a lot faster than by capturing a liveship.”
Kennit did not mask his scowl. “I think you overestimate the righteousness and morality of our fellows here in Divvytown. I think they'd be as likely to think us soft-headed fools to waste our time pursuing slavers only to free the cargo.”
Perhaps the fine wine had gone to Sorcor's head faster than a lesser vintage would have. Or perhaps Kennit had unwittingly found the man's one nerve. His deep voice was deadly soft as he pointed out, “You only think so because you've never been chained hand and foot in a stinking hold when you're scarcely more than a lad. You've never had your head gripped in a vise to still you while a tattooist jabs your new master's mark into your face.”
The man's eyes glittered, turned inward towards a darkness only his sight could pierce. He drew a slow breath. “And then they put me to work in a tanner's pit, curing hides. They cared nothing for what it did to my own hide. I saw older men there coughing blood from their lungs. No one cared, and I knew it was only a matter of time before I was one of them. One night I killed two men and got away. But where was I to go? North where it's all ice and snow and barbarians? Back south to where my tattoo would mark me as an escaped slave, easy money for anyone who wanted to club me down and return me to my owner? Or should I make for the Cursed Shores, and live like an animal until some demon drained my blood? No. The only thing left to a man like me was the Pirate Isles and a pirate's life. But it's not what I would have chosen, Kennit, given the chance to choose. There's damn few here would have chosen this.” His voice wandered off as did his eyes. He stared past Kennit into the dim corner of the room, seeing nothing for a time. Then his gaze snapped suddenly back to Kennit's. “For every liveship we chase, we run down a slaver. That's all I'm asking. I give you a shot at your dream, you allow me one at mine.”