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His voice was low and rich as distant thunder, and as stirring. Somewhere in that seamless logic, Wintrow knew there were loose threads. If he could but find one, he could unravel the man's whole argument. He retreated to a line he had read in a book. “One of the differences between good and evil is that good can endure the existence of evil and still prevail. Evil, however, is always ultimately vanquished by good.”
Kennit smiled genially and shook his head. “Wintrow, Wintrow. Think what you have said. What kind of murky good can tolerate evil and permit it to go on? Good that fears for its own comfort and safety does that, and transforms itself from true good to blinkered complacency. Shall we turn away from the misery in that ship's hold, saying, 'Well, we are all free men here. That is the best we can do, and they will have to look out for themselves?' Surely that is not what you were taught in your monastery.”
“That is not what I meant!” Wintrow retorted indignantly. “Good endures evil as a stone can endure rain. It does not tolerate it, that is . . .”
“I believe it is over,” Kennit interjected smoothly. Bodies were splashing over the side of the Crosspatch. No serpents rose to receive them. Swift and clean, the ship had never attracted a following of the beasts. The Crosspatch's pennant was torn down. A red and black Raven flag swiftly replaced it. The hatches were opened. Slaves began to emerge onto the deck. Kennit glanced over his shoulder. “Etta. Have the ship's boat readied. I want to go and inspect our catch.” He turned to Wintrow.
“Care to go along, lad? It might be instructive for you to witness the gratitude of those we have saved. It may change your mind about what we do.”
Wintrow shook his head slowly.
Kennit laughed. Then his voice changed. “Come with me anyway. Briskly now, no dawdling. I'll educate you in spite of yourself.”
Wintrow half suspected that the pirate's true motivation was to keep him from speaking privately with Vivacia about all they had just witnessed. Kennit wanted his words to be the ones she considered as she pondered the taking of the Crosspatch. Wintrow clenched his jaws but turned to obey the pirate's bidding. He could endure. He was shocked when Kennit threw an arm across his shoulders. He leaned on him as if for support. The captain's voice was affable as he said, “Learn to lose graciously, Wintrow. For you aren't really losing. You're gaining what I have to teach you.” Kennit's grin twisted as he assured him, “I have much to teach you.”
Later, as they were seated in the ship's boat, being propelled across the water to the Crosspatch, Kennit leaned down to speak in Wintrow's ear. “Even a stone is worn down by the rain eventually, my boy. No shame to the stone in that.” He patted him affably on the shoulder and then sat up straight on his seat. He beamed satisfaction as he looked across the sparkling water toward his prize.
THE GUSTY WIND BROUGHT ALTHEA THE RANDOM NOTES OF A PIPE AS SHE hurried through the woods behind her home and then clambered down the cliffs. She had promised to meet Brashen and Amber at the beached ship by noon. Together they would give him the news. Anxiety was a nasty ball in the pit of her stomach as she wondered how Paragon would react. The pipe notes that came to her ears were not quite music; it sounded like experimentation to her. Some child, probably, at play on the beach.
The deepness of the notes should have prepared her for the sight of the blind figurehead blowing into an oversized shepherd's pipes. The self-absorbed look on his face transformed him. The lines were smoothed from his brow, and the set of his shoulders was no longer so defensive. He looked a completely different creature from the spooky and suspicious ship she had befriended so long ago. She knew a brief moment of jealousy that Amber had been able to work such a change in him.
The oversized pipes were obviously more of Amber's work. Althea shook her head at what she suddenly perceived as a lack in herself. In all the years she had known Paragon, she had never thought to give him the sort of gifts Amber did. The bead-maker gave him toys and trinkets, things to busy his hands and his mind. Althea had been his friend for years, but had never perceived him as anything other than a failed liveship. She was fond of him, and saw him as a person, not a thing. Nevertheless, her image of him had never changed. He was a ship that had disappointed his trust, an unsafe vessel that would never sail again. Amber had unlocked the part of him that was a lively, if stunted, child and responded to that. It had made all the difference in Paragon's spirit.
Althea knew a moment's hesitancy as she drew closer. The ship was blissfully unaware of her as he played. The figurehead had originally been carved as a bearded, craggy-faced warrior. Years ago, a hatchet or axe had chopped away his eyes. Now, despite the wild beard and shaggy locks, what remained of his face looked oddly boyish. She had come to join Brashen and Amber in convincing him to once more confront the task at which he had spectacularly failed. She was coming to take away this sunny day and the boyish creature playing his pipes. She would ask him to do that which he most feared. What would it do to him? For the first time since Brashen had suggested the plan, she truly wondered how it would affect Paragon. Then she thought of Vivacia and hardened her heart. He was a liveship. He had been created to sail and, if she could restore that to him, it would be greater than any trinket Amber had ever given him.